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Abyssal Vertex
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Devlog
Abyssal can be played in browser now
March 26, 2022
by
Sipping Tea Media
A WebGL build is now up for Abyssal Vertex using a temporary workaround to get inputs to work at start instead of being locked at the start screen. The WebGL build is the same as the new 03 update .ex...
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Abyssal Vertex Post GGJ2022 Update 03
March 21, 2022
by
Sipping Tea Media
Update three for Abyssal Vertex - UI added UI tracks score, lives, energy bombs, shots absorbed as well as bars for shield and health allowing you to know when you can use the shield and when you are...
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Where is the weekly updates?
March 13, 2022
by
Sipping Tea Media
When GGJ2022 was over I was very excited to get Abyssal Vertex out there, I was proud of myself for finally finishing a jam and really happy with what I had created. The build released was very unstab...
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Weekly Update
February 06, 2022
by
Sipping Tea Media
Abyssal Vertex should be in a much more stable state now allowing the players to make it to the current final encounter and with all the systems working properly. This week was a lot of changes since...
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Post GGJ Build and new WebGL build
February 03, 2022
by
Sipping Tea Media
Build mentioned in dev log this morning is now live including a Webgl build. A few of the systems are never explained in the tutorial still including cloaking Q and E to switch cloaking, if bullets ar...
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GGJ post update ( its a big one )
February 02, 2022
by
Sipping Tea Media
(Update Scheduled for 8PM PST) 2/2/2022 this update was originally planned for last night, but I decided to add some more systems into the project before uploading. Wow GGJ was crazy, 10 days of so mu...
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First development build
January 31, 2022
by
Sipping Tea Media
This project started off from the GGJ2022 Game Jam, I feel very compelled to keep working on Abyssal Vertex and expand the project out. The games page is a active development build and every few days...
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