GGJ post update ( its a big one )
(Update Scheduled for 8PM PST) 2/2/2022
this update was originally planned for last night, but I decided to add some more systems into the project before uploading.
Wow GGJ was crazy, 10 days of so much active learning to get the project where it was. unfortunately I was very pressed for time when it was the deadline and a untested build was uploaded that had multiple bugs including one that breaks the game at around 2 minutes.
So here we are Update 1 and its a big one :
A very large amount of the objects in the game had not had their values assigned in the editor ( zzZZZzzz at the keyboard ) this is fixed
Changed cloaking system to fit with color pallet off purple / dark orange
Changed control inputs for the cloak/shield system to be two buttons instead of one toggled Q/E or L/R bumper
Changed how the player gets visual feedback for cloaking from changing the ships color to instead a animated ring around the ship that changes depending on the cloak/shield
Combat now works properly between regular cloak/ orange cloak allowing players to enter swarms of bullets if they switch cloaking around on time
Updated the first boss encounter AI ( he was there in the first build, game would break before reaching )
Lots of random colliders poking out where they should not be causing problems with movement are fixed
Dialogue changes to effect the pacing of the intro
Sound - Shooting both enemy and player makes sound and no longer causes a really bad audio glitch if a lot of bullets get fired while background music is playing
Sprites - new bullet sprites, new enemy classes and sprites with a more distinct look between them
Redesigned the opening level after tutorial ( still a place holder level, I want to migrate it to a different scene and spend a few weeks on it )
--implementing UI for health and shield use ( cloak/shield tied to energy use, don't get caught out in to big of a bullet swarm )
A lot of other small bug fixes and tweaks but these were the bigger ones
I hope you enjoy Abyss Vertex as it evolves over the next few months, feedback is always welcome.
This project is a learning experience for me and will always be free
YesTea
Get Abyssal Vertex
Abyssal Vertex
Kill the swarm, save humanity and get out
Status | In development |
Author | Sipping Tea Media |
Genre | Action |
Tags | 2D, Atmospheric, Bullet Hell, Global Game Jam, Pixel Art, Retro, Short, Singleplayer, Top-Down, Top down shooter |
More posts
- Abyssal can be played in browser nowMar 26, 2022
- Abyssal Vertex Post GGJ2022 Update 03Mar 21, 2022
- Where is the weekly updates?Mar 13, 2022
- Weekly UpdateFeb 06, 2022
- Post GGJ Build and new WebGL buildFeb 03, 2022
- First development buildJan 31, 2022
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