Where is the weekly updates?


   When GGJ2022 was over I was very excited to get Abyssal Vertex out there,  I was proud of myself for finally finishing a jam and really happy with what I had created.  

  The build released was very unstable and a lot of the mechanics that were in the build actually were broken under most events when playing the game and the extent of this had managed to get past with me not realizing just how broken it was. 

Originally when I uploaded this project I had plans on giving it a bunch of small updates every week,  as I have worked on the next update  plans have started to change.   There is still a update in the works but the scale of this update compared to the current build is much larger  then the project currently on the page and I want to take the extra time to bring Abyssal Vertex to a much more polished and expanded state before making another public release.

The plan currently is to have this large update come out in about a month from this post, giving me time to flesh out the project more and allowing  me time for proper QA testing before putting it out there. 

 I do not want to show most of the things under the hood of this next update  as a lot of it is still being fleshed out and subject to a lot of changes ,  but I do have a little to show for now

"ship health is now tracked, giving the players lives, health pickups can drop randomly from killing most enemies. Absorbing enemy fire using the shield is now more then just avoiding harm, the absorbed shots are tracked and as you hit (currently 100) shots absorbed the player earns a shockwave that can be used to wipe the screen. The shield as well now runs out after a set time making the player have to balance between active / deactivated states during enemy fire "

Big thanks to those that played Abyssal Vertex in its current state,  and to those that have patiently waited for the next update.   

Until next time

   YesTea

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