Tunnel Blaster
A small endless runner built for the OSU Game Development Clubs Fall 2024 Game Jam
Features music and sounds by Nathan Audio: https://nathan-audio.itch.io/
___________
This is a work in progress with periodic updates.
Controls:
-------------Gameplay-------------
Shoot: Up Arrow, W, Left Mouse
Move: A, D, Left Arrow, Right Arrow
Shield: Down Arrow, S
------------- Menus-------------
Tab/ESC close menu
Tab/ESC opens the pause menu from the gameplay screen
Enter: Use buttons
WASD and Arrows to navigate menus
--------------------------Version 0.4 is now live--------------------------
----------------------What's New? - What's Fixed?----------------------
- New music by Nathan Audio
- New sounds by Nathan Audio
- Laser now has a cooldown mechanic
- Force Field is implemented, blocks incoming damage
- Small bug fixes
Updated | 25 days ago |
Status | In development |
Platforms | HTML5, Windows |
Author | Sipping Tea Media |
Genre | Action |
Made with | Unity |
Tags | 3D, Casual, Endless Runner, Procedural Generation, Short, Simple, Singleplayer, Space, Unity |
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Development log
- Tunnel Blaster V 0.425 days ago
- Tunnel Blaster V0.332 days ago
- Tunnel Blaster V0.236 days ago
Comments
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Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!
Thanks for playing! I found the reason behind the collider issue. It will be solved in an update this weekend (rotating the model, but the collider is on the parent object, so it never actually rotates with the model).
Keyboard controls and a few more things will also be added this weekend!
both versions crash and do not run for me...
There is currently a performance bug for both builds. If you let it sit for a minute or two it should still load.
It's not crashing, it's temporarily freezing. I am hoping to have some extra free time this weekend to work on a new build adding in some more features, bug fixes, and hopefully finding what's causing the hiccup in the load time.
saw the update in my feed, and it works, omg, it's awesome, nice job! thanks for sharing