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Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!

Thanks for playing!  I found the reason behind the collider issue. It will be solved in an update this weekend (rotating the model, but the collider is on the parent object, so it never actually rotates with the model).

Keyboard controls and a few more things will also be added this weekend!

both versions crash and do not run for me...

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There is currently a performance bug for both builds. If you let it sit for a minute or two it should still load.

It's not crashing, it's temporarily freezing. I am hoping to have some extra free time this weekend to work on a new build adding in some more features, bug fixes, and hopefully finding what's causing the hiccup in the load time.

saw the update in my feed, and it works, omg, it's awesome, nice job! thanks for sharing