A Rift Between Update 1
A Rift Between » Devlog
This is the first update to A Rift Between
there are a decent amount of changes/additions and fixes
- fixed bug where ore would get swapped when smashing into atom
- switched text around when smashing ore so it says rose then grey
- reworked wording and how things interact for the text responses the player receives
- amount of ore is displayed when interacting with ore smasher
- amount of atom is displayed when interacting with craft station
- main menu music has been updated by Fokai to be a bit shorter and more focused
- if player does not have enough resources to fix the crafting machine it will not proceed with repair text
- if player does not have ore to smash it will not proceed to smash dialogue
- Fokai added sounds for repairing the machines as well as using the atom smasher
- fixed death bug that had prevented loss of objects on death of o2 or suit, now if you die on a run you do not bring back any resources
- updated the lighting in all scenes to give the game a feel of depth
- updated text bubble to not be so bright with the new lighting as it could hurt the eyes
- added lighting to a lot of the particles giving them a bit of oomf
- added craft able grenades, can be used with Q and E to throw left or right and takes into consideration the direction the player is moving, resource cost will be 1 red 1 grey currently, debating putting behind a locked mechanic that gets earned at a certain wave
- fixed a bug that was caused by how I was handling the grenade interaction that was causing the shooting to not move when the player would stop moving.
- Remade one of the aliens artwork and added a death animation
- Improved animation of another one of the aliens
- Added a brand new alien type that come in larger groups, are easier to kill and move fast ( perfect for a grenade toss )
- Improved the particle interactions of shooting the aliens
- player shadow now disables while warping
- fixed audio bug where sounds would play 100s of times in a second after a enemy died, it was soft in the background but annoying
- new crafting system added - I needed a way to add more craft options into the game so the menu needed expanded. Ended up coming up with a interface that can branch out gave this interface animations and set it up to use the code behind the old crafting menu
- added a lock on the player while repairing things, unlocks the second its fully repaired as player moving during the repair was causing a break in some logic
- changed the color values of Yes/No selecting so it blends better and is easier to understand what you are currently selecting
- changed the crafting station to instant activate on walking up if it is already repaired
- added counting of the grenades across scene so you can only use the crafted ones inside combat scene
- combat scene now has a UI indication for grenades on hand that updates as used
- o2 no longer depletes until player has fully spawned into combat area
- o2 values fixed so player does not die until counter hits 0
- combat scene now displays ore collected at the end
- death now shows the amount of ore lost
- timer now does not start until player fully spawned in
- adjusted spawn values to scale a bit better on combat scenes
- adjusted canvas anchors across all scenes so WebGL will scale correctly
Files
A Rift Between Update 1 Play in browser
May 28, 2022
A Rift Between Update 1 exe.zip 35 MB
May 28, 2022
Get A Rift Between
Download NowName your own price
A Rift Between
Escape A Fractured Planet
Status | Released |
Authors | Sipping Tea Media, Nathan Audio |
Genre | Action |
Tags | Action-Adventure, Arcade, Crafting, Pixel Art, Roguelite, Singleplayer, Space, Top down shooter, Unity |
More posts
- A Rift Between Jam ReleaseMay 24, 2022
Leave a comment
Log in with itch.io to leave a comment.